﻿using UnityEngine;

namespace Assets.Scripts.Audio
{

    public enum AudioType
    {
        Button,
        Effect,
        Bg,
    }
    public class AudioManager : SingleMono<MonoBehaviour>
    {
        private AudioSource button_AS;//按钮的音效
        private AudioSource effect_AS;//特效的音效
        private AudioSource bg_AS;//背景的音效
    }
}
